Order

The RAWR project as some order of everything from textures through models and to the final postproduction. These numbers and adequate sprite numbers used by the things are written in the list below.

0: 752-770 - LANDSCAPE CURSOR - the white square cursor which shows on selected tiles

1: 3924-3942 - bulldozed1 - the fully bulldozed land when demolished
2: 3943-3961 - bulldozed2 - first stage of land regeneration
3: 3962-3980 - bulldozed3 - second stage of land regeneration

4: 3981-3999 - grass - the normal grass used everywhere

5: 4000-4018 - rough - grass with some mess

5: 4019-4022 - 4 different kinds of the first flat rough tile for more variety, defined in the bottom left corner of the texture

6: 4023-4041 - grass with some more mess
7: 4042-4060 - grass with more different mess

8: 4061 - flat water tile

9: 4062-4069 - shores

10: 4126-4144 - farmland 1
11: 4145-4163 - farmland 2
12: 4164-4182 - farmland 3
13: 4183-4201 - farmland 4
14: 4202-4220 - farmland 5
15: 4221-4239 - farmland 6
16: 4240-4258 - farmland 7
17: 4259-4277 - farmland 8
18: 4278-4296 - farmland 9

19: 4493-4511 arctic snow 0
20: 4512-4530 arctic snow 1
21: 4531-4549 arctic snow 2
22: 4550-4568 arctic snow 3

23: roads on grass
24: roads on snow
25: roads in city
26: road crossings
27: rail on grass
28: rail on snow
29: monorail on grass
30: monorail on snow
31: maglev on grass
32: maglev on snow
33: rail tunnels on grass
34: rail tunnels on snow
35: monorail tunnels on grass
36: monorail tunnels on snow
37: maglev tunnels on grass
38: maglev tunnels on snow