|DevZone Help Center||
check the Welcome wiki
This project is about the Openttdcoop Scenario Quest Competition challenge.
Get the current scenario file from the files section: http://dev.openttdcoop.org/projects/osqc-pub/files
Submit your savegame by creating a new issue, select "OSQC2" as category. If you want to re-submit your savegame, please update your previously created issue....
#openttdcoop Pixel is a project aiming to be a hub for NewGRF creation, storing and linking articles, tutorials, templates and the like.
This page has been started in early November 2012 with hope that I would start writing about the knowledge I absorbed by learning from the original TTD base set, trying to draw trains myself....
Some strange test
Tools which are useful for server admins, like wrappers, programmes connecting to the admin port, web configurators etc.
Supybot OpenTTD Administration Plugin
|Openttd File Scripts||
A collection of python scripts which make it easier to handle openttd-related files. Especially usefull for remote operation through ssh.
Autopilot (AP+ 4.0) now available with Mercurial:
C# clone of Joan, a library to interface OpenTTD's admin port
Generic Bot making use of Joan. Plugins are found in the Berries Project.
Official Plugins for Grapes.
|Java OpenTTD Admin Library||
The Java OpenTTD Admin Library (joan) is a library which takes over the communication part with an OpenTTD (dedicated) server.
Focus on your Project instead of mucking around with tedious Packet handling.
|zZz - Sleeping Tools|
|#openttdcoop Avignon Plugin|
Ladder to keep track of scores in coopetition, available at mz.openttdcoop.org. Also to be discussed in #coopetition at irc.oftc.net.
|Java Game Logfile Analyzer|
Web frontends for OpenTTD and admin tools
A tool to configure an OpenTTD server via web interface.
Tested with OpenTTD 1.0.4, Apache2 and PHP 5.2.4 on Windows and Ubuntu Linux. No reason it shouldn't work on any other platform, given PHP.
Download using Mercurial: $hg clone http://hg.openttdcoop.org/ottd-webconfig...
PHP library to query OpenTTD servers for current game information.
A Webinterface to fully administrate a OpenTTD dedicated Server.
NoAI- and AI-library projects for OpenTTD
AdmiralAI is an AI that tries to implement as many features from the API as possible. Currently it supports trains, road vehicles (including trams) and planes. One of the main goals is to make an AI that is fun to play against. I've tried to do this by making it play varied (using several types of transport)....
This is the AI libraries that (might be) needed to run AIs in OpenTTD
Common Library series :
Common Library series :
Common Library series :
Get the latest build:...
A competitor for A* - D* Lite.
Will deal with the pathfinder and everything dependent on it (Adapted RoadPathFinder and RailPathFinder).
|Engine Class Library||
engine class library
An implementation of A* in squirrel.
A rail pathfinder.
A binary heap implemented completely in squirrel.
A fibonacci heap implemented completely in squirrel.
A priority queue completely implemented in squirrel.
|Minchin's AI MetaLibrary||
|Script Communication Protocol||
These are libraries for AI and GS that allow scripts to communicate with each others.
Trans is an AI player for OpenTTD. It try to transporting cargoes from/to any towns and industries using Bus, Truck, Tram, Aircraft and Ship.
WrightAI is a simple example AI. Currently there are many better AIs available, but if you want to start with wring you own AI this is a nice starting point. WrightAI was the first working AI for the NoAI framework that actually builds something useful and that is where the name came from (wright is archaic English for craftsman or builder)....
An AI that is use to test vehicles against it, first aim is for AI authors to see properties of vehicles by an AI and look out for newGRF vehicles problems.
A general purpose AI that do bus, truck and air transport. CluelessPlus is the successor of Clueless that was the first user-AI to be published for NoAI.
An AI that try to rule the world.
An AI for openTTD that transports mail between towns with either trucks or trains.
Lord Aro's really feeble attempt at creating an AI for OpenTTD. Currently buses only.Download:
Small, simple and non-competitive AI, that will build 1 passenger-service (2 buses) and 1 mail-service (4 trucks). The passenger-service is constructed in the biggest town on the map right after starting the AI. The mail-service will be build only if the following preconditions are fulfilled:...
|Rythorn Airline AI||
Rythorn Airline AI by Sevestra Rythorn is a fork of WrightAI that adds some customization without changing too much of the underlying mechanics. It also contains code that picks a company name and company president from a list of characters from my work in progress book, The Chronicles of Rythorn. Said code was found on the TT-Forums in a thread by Asimov answered by Yexo and customized by me....
TREE is an eyecandy AI that plants trees and lets the user control how many it plants (and where) instead of the general explosion of trees normally encountered in openttd games.
An AI which will show you the game
Many people have suggested in-game tutorials. Some (including me) have even suggested to use the current capabilities of the NoAI system rather than wishing that there was even better APIs to use. This project is an aim to test and try the approach to make use of the AI APIs to create an in-game tutorial for OpenTTD. Trying to make the best out of what we actually have....
WormAI is an AI for OpenTTD
|Base Data Sets|
This project has been moved to https://github.com/OpenTTD/OpenGFX
The OpenGFX project for OpenTTD: a free replacement of the base graphics so that OpenTTD can be shipped finally fully functional without the need for additional downloads.
OpenGFX 32bpp is a subproject of OpenGFX.
This project has been moved to https://github.com/OpenTTD/OpenMSX
Open Music set for OpenTTD
development grf for providing extended water feature sprites (river etc) for openttd
Zephyris's 32bpp base set with full 32bpp support in a unified graphics style.
Discuss it here:
Download recent builds of these graphics here:
NML source for zBase.
Project to build the sprites from the zBase project
End of Track - bumpers as objects
Cargo payment and station rating fixtures for FIRS,
Gamescript and GS-library projects for OpenTTD
|Bee Productive GS||
Fork of Busy Bee that explore the possibilities for GS to control industry production by sending messages to NewGRF.
Latest nightly: http://bundles.openttdcoop.org/bee-awards/nightlies/LATEST/
Latest release: http://bundles.openttdcoop.org/bee-awards/releases/LATEST/
|Busy Bee GS||
Busy Bee is a game script for OpenTTD 1.4.2 or newer.
The script gives a number of goals to achieve (number of goals can be set by a parameter). It requests a given amount of cargo of a given type to deliver to a given destination within a time frame.
Simple City Builder script
Almost perfect recreation of Luukland / Nopovalis City Builder in game script coat.
If you want to contribute with translations, please head to
Libraries for game scripts
TileLabels is a library that let you put signs in a scenario and then access the location of those tiles by their name. This library removes all the signs and keep them in memory for you so that players won't see them.
The library supports (and encourages) a prefix for these special signs. Signs that doesn't contain this prefix will be untouched....
ToyLib is a set of libraries for noai and nogo to allow AIs ask money to GS and allow GS provide them money thru the libs.
Awards GameScript allow players to wins award, medals and rewards while playing openttd.
|Neighbours are important||
Sets cargo goals for growing towns with a twist. The basics is that as towns grow, the monthly delivery of cargo will grow. To spice it up a bit, the larger your neighbouring towns are, the smaller the cargo requirement of growth is. Thus it encourage you to grow not just one town but also its neighbours....
|Renewed City Growth||
This is a game script which purpose is to completely redefine city growth by cargo deliveries.
A huge thanks to all the people helping me to set this up, like planetmaker, Zuu and specially krinn, whose advices helped a lot to improve the code....
This is a special Game Script that doesn't do anything on its own. Instead it expose the Game Script API to Admin Port clients.
A script that adds cargo requirements to town growth. Requirements adjust depending on used newGRFs.
A Tutorial for OpenTTD, implemented as a GameScript
|Stable - #openttdcoop Welcome Server||
Create a ticket for proposing next game...
try to avoid non-bananas newgrfs
GRFMaker is a Windows program that allows creating GRF files for TTDPatch and OpenTTD with a graphical user interface. You will still need to be at home the NFO specification to be able to create GRFs, but GRFMaker removes some of the hairier bits of NFO coding....
|NewGRF build framework||
This projects aims at providing a starting point for new NewGRF projects.
Managers should checkout this project (or download the files) and adopt Makefile.config to their new project....
|Make NML Fork|
|make-nml fork, common part|
|Makefile for NML-based NewGRFs||
An example NML project with a makefile.
This is an example project which builds some graphics from source and results in a small grf file.
|Makefile for NewGRFs: Common part||
This is the (sub)repo which can be included and used by any NewGRF project.
|GRFCodec / NFORenum||
This project has been moved to https://github.com/OpenTTD/grfcodec
A tool to convert a GRF file into graphics files and meta data, and vice versa.
|NewGRF Meta Language||
This project has been moved to https://github.com/OpenTTD/nml
A tool to convert a meta-language to grf and/or nfo files, making newgrf coding easier.
The repository for NML is now on GitHub https://github.com/OpenTTD/nml
Do not use the repository here, thanks....
needed to setup .wine on our build system to build windows executable nmlc
(nmlc.exe with pil, ply and python)
simple install as user:
GUI viewer for newGRF files. Intended to make it easier to understand GRFs without having to pick through the NFO so much.
Procedural pixel art generation / compositing
|The NML fork|
|TIQ (TTD Image Quantizer)||
Converts images into 8-bit TTD images.
This project has been moved to https://github.com/OpenTTD/eints
Eints is a newgrf translation service.The latest manual can be found at
|Eints for OpenTTD||
This project has been moved to https://github.com/OpenTTD/eints/tree/openttd
Fork with OpenTTD.org specific changes.
Different projects which fit no category
|Python 3 Redmine Web Services Library||
Port of https://github.com/ianepperson/pyredminews to python 3.
Issue query and creation works. Otherwise untested.
NewGRFs for OpenTTD and TTDPatch.
|#openttdcoop NewGRF package||
Every NewGRF in this pack has it's own License, please respect those. You are not allowed to distribute or make derivatives from something from this pack, unless something else is stated explicitly by the NewGRF in question.
Note: the pack is now managed with Mercurial...
|2cc train set||
Development repository of the 2cc train set for OTTD.
Check out the repository using
Drawing tracking table:
2cc Trainset recoded in NML
32bpp Extra is an open source 32bpp replacement for the 8bpp sprites that were not present in the original Transport Tycoon Deluxe (TTD) graphics but were added to the game by the OpenTTD developments....
This project provides a GRF build infrastructure for the 32 bit-per-pixel "extra zoom"
The project builds a single .grf file which contains graphics replacements for the...
|American Train Pack|
|British Modular Station Set|
|BRIX Realism Is XXXX||
BRIX Realism Is XXXX is a graphics replacement NewGRF.
The main official download is at BaNaNaS but you can download alternative lightweight versions without 32bpp:
BRTrains is a set with only real-life liveries, (no Company Colours, sorry), spanning all eras of the British Railway history.
|Canadian Railway Set||
Rolling Stock for the Railways of Canada in both standard and Narrow Gauge from the 1800's to present.
Canadian Trains by knuckle
|CATS Adaptive Train Stations||
A station set which aims to be easy to use while providing control to the player.
The main goal is to have nice stations which detect and show any known cargo in the game.
Cargo sprites are about to be inherited from NUTS/YETI.
|Central European Train Set||
Trains from central Europe (Germany, later Austria and Switzerland), drawn without exception to a scale of two pixels per meter. Includes extra sprites used when vehicles are turning for better looks.
Trains from Luxembourg
|CHIPS Station Set||
Cargo Handling In Progress Set?
|Comic Style Houses||
Comic style houses based on Simutran's comic PAK96.
DACH Trainset provides rail vehicles from the region around lake Constance
|DACh - Narrow Gauge||
Here is the project for Narrow Gauge stuff
|DOOM Obscenely Oversized Machinery||
The vehicles which are HUGE, bend like MAD, and yes. 32bpp rendered pixels. Gameplay convenience even better than NUTS, simpler to play yet fun. Ultimate Wagon included.
This subproject aims to collect all Dutch NewGRFs.
|Dutch Rail Furniture||
Dutch Signals, Catenary and Level Crossings. And maybe some other stuff.
|Dutch Road Furniture||
Dutch Road Furniture is an eyecandy object NewGRF that features
|Dutch Track Set||
A set of Dutch railtypes to go with the Dutch Trainset.
|Dutch Station Set|
|Dutch Trains 2||
Development of Dutch Trainset 2.0
|Dutch Tram Set||
Home of the Dutch Tram Set NML recode.
This project aims at recoding the Dutch Tram Set in NML as well as expanding it with some new features and new vehicles.
ECS Vectors is a set that defines new cargoes and industries, grouped into blocks (Vectors).
|ECS industry extension||
Small industry extension providing some 'missing' terminal industries (for example petrol station, vehicle dealer) instead of relying on special town houses.
Fake Bridges is an eyecandy object NewGRF that introduces fake bridges to decorate your tt-world. Place them in water against foundations to simulate water flowing under the object. Includes fake water to create underwater tunnels. Foundations are from VAST+ Infrastructure by dnicholls...
This Fake Subway Road Vehicles GRF provides articulated "road" vehicles that are intended to mimic subway trains running beneath the road surfaces. They show up on the map as "shadows", to give the appearance of being underground. Each type of vehicle is available in 2-8 carriage consists, selectable via refit option. For more information, visit the forum thread linked below....
The Finnish Trainset is a NewGRF featuring Finnish Rolling stock from 1870 to present day.
Latest development builds
Automatic builds: http://bundles.openttdcoop.org/finnishtrams
|FIRS Industry Replacement Set||
Moved to https://github.com/andythenorth/firs
|FRISS - Stations and Other Infrastructure||
Finnish Rail Infrastructure & Stations Set
Nightly builds and releases: http://bundles.openttdcoop.org/friss/
|FRISS - Rail Infrastructure||
Rail infrastructure part of FRISS. Includes Finnish rails, tunnels, signals and level crossings.
Nightly builds: http://bundles.openttdcoop.org/frissrails/
Trains for the Goldrush scenery
|HEQS "Heavy Equipment" Set||
"Heavy Equipment" road vehicle set
Moved to https://github.com/andythenorth/heqs
|Hungarian Industry Set|
Hungarian set is the comprehensive name of the Ikarus Set, the Hungarian Truck set and the MÁV Set.
Industry Messenger NewGRF
This NewGRF is made to react on messages sent from GS. Requires patch.
See more info here:
|Industrial Stations Renewal||
Industrial Station Renewal Set supplies a broad range of station tiles for all kind of industries
|Into the Sun||
Tropic Refurbishment Set redone in NML (+ more to come)
A horse, a horse, my kingdom for a horse!
Project moved to https://github.com/andythenorth/iron-horse
NewGRFs in the Japan Set
|Japanese Town Names|
|Japanese Trains Addon|
Set started by Steven Hoefel... Never finished.
GUI sprites derived from vector graphics
Fork of the OpenGFX+ Industries newgrf.
Forest replacement: logging camp cut trees like lumber mill, but is available for temperate and arctic climate. Unlike lumber mill, forest logging camps appears randomly on the map and keep tree growth balanced (especially useful for large multiplayer maps)....
Some small NewGRFs which mainly change only a piece of code or a single sprite.
|Base Costs Mod||
There are currently 3 supported versions:
|Base Costs Mod - Presets||
|Modular Stations 32 bpp (MODS32)||
Modular Train Stations in 32 bpp Graphics. Coding done using m4nfo
|Narrow gauge 600mm||
This add-on set offers narrow gauge steam locomotives and rolling stock similar to these featured by
|New Monorail & Maglev TrainSet||
New monorail and maglev trainset.
Will be compatible (from an economical perspective) to the Dutch Trainset v2.0 and 2cc-set v2.0
Source: hg clone http://mz.openttdcoop.org/hg/nmts
|North American Road Trucks||
|North American Road Vehicle Set||
All kinds of North American road vehicles, currently buses and trams from 1910 to today.
|NSB (Norske Statsbaner) Trainset||
A recode of the outdated NSB Trainset.
A NewGRF wich provides double sized GUI sprites
A set of Martian NewGRFs in the OpenGFX style. This set provides terrain and landscape, town, industry and cargo, rail, road, air and water NewGRFs to completely convert the temperate, arctic, tropical and toyland climates into temperate, arctic, tropical and polar Mars....
|OpenGFX Mars Aircraft|
|OpenGFX Mars Airports|
|OpenGFX Mars Colonies|
|OpenGFX Mars Graphics|
|OpenGFX Mars Industries|
|OpenGFX Mars Landscape and Trees|
|OpenGFX Mars Roads and Rovers|
|OpenGFX Mars Town Names||
Martian town names based on real place names on Mars.
|OpenGFX Mars Tracks and Trains|
|OpenGFX Mars Extended|
|OpenGFX Mars Extend Road Vehicles|
A bunch of new trees to replace old trees.
OpenGFX+ Add-on newgrfs extend and refine OpenGFX with additional vehicles and features unaccessible to base sets.
Aircraft with more refit options and in 32bpp
Rotatable airports with climate dependence.
Forum topic: http://www.tt-forums.net/viewtopic.php?f=26&t=47475
Download release: http://bundles.openttdcoop.org/airportsplus/releases/LATEST
Houses, fully ground and snow aware and with 32bpp support
OpenGFX+ Industries slightly extends the existing OpenTTD industries and fix issues like certain industries never closing so that one will end up with tons of those industries on the map.
Forum release thread:
Landscape with and without grid, alpine climate and other landscape enhancements
Forum development thread:
Forum release thread:...
|OpenGFX+ Road Vehicles||
OpenGFX+ Road Vehicles enhances default road vehicles to be able to handle new cargos, and extends them with new road vehicles and trams. Designed to match the OpenGFX style.
Release thread: http://www.tt-forums.net/viewtopic.php?f=67&t=51627...
Ships refittable with improved cargo graphics and in 32bpp
|OpenGFX+ Trains 32bpp||
OpenGFX+ Trains in 32bpp
|OpenGFX+ Trains renders||
Render sources and related files of OpenGFX+ Trains
|OpenGFX+ Airport as Objects||
OpenGFX+ Airport tiles as NewObjects
|Ore Unloader Station||
Ore Unloader Station
|PART Assembled Road Trains||
sqrt of NUTS
|Planet of the apes: Ghat landscape||
Planet of the apes: Ghat landscape set
NewGRFs with Polish theme
|Polish Building Set|
|Polish PKP Set 2.0||
Polish PKP Set 2.0 is the NewGRF trainset containing typically polish rolling stock since 1918 to the present.
|Polish PKP narrow gauge||
Polish narrow gauge set, basically running on 750 or 1000 mm gauge (600 mm gauge would be theme of different set).
|Polish PKP Set||
An attempt to make Polish PKP Set v1.6 FIRS/ECS/PBI compatible before official release. Work in progress with help from http://openttd.prochy.pl
Set of trucks, vans and buses builded or used in Poland. General purpose truck are designed to carry every kind of cargo, but need to be refitted to the appropriate cargo class. Refitted truck can use station autorefit feature for free within its truck body class....
Poltrams newgrf allow to use most popular Polish trams: starting from XIX century horse trams, trough pre-war Sanok and variety of PPR Konstal products, ending with modern Alstom, Pesa and Bombardier vehicles, with 1cc and 2cc liveries.
|PostAuto vehicle set||
Vehicles based on swiss Post cars
|Preindustrial era houses||
Simply newgrf to allow coal delivery to towns instead of power plants. Power plants are not available before 1883.
|Progressive Train Set||
|RAWR Absolute World Replacement||
RAWR Absolute World Replacement
Starting with landscape, I had to add roads and tracks to get at least a solid base so it does not look too awkward....
FISH fork for adjusted ship properties
|Revived US Trainset||
Revived US Trainset is a rewrite of the US Set
Project to quickly test a few sprites
|Squid Ate FISH||
Squid Ate FISH
(and if you look far enough into the repo, also FISH, up to version 0.9.2).
Swedish Houses by Irwe and as
Total Alpine Replacement Set
Collection of alpine-themed NewObjects
A collection of alpine landscape-theme NewObjects.
A collection of alpine mountain lodges as NewObjects.
|TARS Mountain Lifts||
A collection of Mountain Lifts.
A collection of skiing-theme NewObjects
Experimental station set with alpine-style stations.
Alpine-themed town buildings
|Trains of Europe||
This is a collection of NewGRFs that will epitomise European railroading at its finest.
|Trains Of Europe - Generic||
The continuation of Generic European Set. Includes a selection of various trains from all over Europe in 2CC.
|Trains of Europe - Tracks||
The track set, which contains new railtypes of different voltages and gauges. Intended for use with Trains of Europe - Generic and other future trainsets.
|Tropic Refurbishment Set Extender||
Add-on NewGRF to accompany Tropic Refurbishment Set.
Adds cargo class suport for cargoes, so Tropic Refurbishment Set wagons become compatible with industry sets like YETI or FIRS for example.
Additionally adds train flipping support (Ctrl+click in the depot when train is stopped) to some vehicles....
UK Townset by Zephyris
Release thread here: http://www.tt-forums.net/viewtopic.php?f=67&t=48565
|NUTS Unrealistic Train Set||
NUTS Unrealistic Train Set (as it's current name goes) is meant to be based on being perfectly playable with zero link to any "real" engines or whatever. The aim overall is gameplay from 1920 till past 2050 for all climates and include support of YETI, FIRS, ECS and PBI. Trains are divided into various Classes in which a new generation comes every decade or so; by spreading the trains in the decade, a new train comes every 2 years which should make for a truly entertaining game because at the same time the player can choose from multiple reasonable options at any point of the game....
Project moved to https://github.com/andythenorth/unsinkable-sam
Lifted tracks and planning tracks. Lifted tracks only show ballast and can be used to keep your old and disused rail lines visible in the landscape. The planning tracks allow plotting new rail lines. Both railtypes do not allow vehicles.
|V4 Train Set||
Train set based on 2cct fork and focused mainly on railways from Visegrad Group region and other Central and East European countries.
A set which adds a Vacuum Tube railtype and accompanying trains to OpenTTD, enabling more interesting future gameplay.
|Varivar's 32bpp Graphics||
Revised graphics from the old 32bpp replacement project.
VAST NewGRF collection. Individual projects are in subrepositories.
A set of generic object graphics. Includes paths, parks and gardens.
A set of wall and fence objects.
A library of NML functions, definitions and sprites used in VAST projects.
A set of objects with a commercial/industrial theme.
A set of infrastructure graphics.
Trains from the former Soviet Union
|YETI Extended Towns & Industries||
YETI Extended Towns & Industries is meant to be a set of industries which is simple, yet gives a lot of options to the player.
|zZz - PENDING||
Projects listed here didn't go productive yet or are abandoned.
|Britrains (BROS based on CETS)||
BROS coded with Python Script by oberhuemer, using the base code of CETS.
The BROS, which is a set managed by the community, aims to provide a complete set of train graphics of trains that have been used in the United Kingdom (This does not include Ireland). We aim to draw every single locomotive (steam/diesel/electric), every single multiple unit (electric or diesel), every single carriage and wagon as well as almost every train livery that has ever existed!...
|BROS (Nysosis Version)||
The latest incarnation of BROS, Not compatible with the parent grf.
|Dutch Train Set (deprecated)||
Dutch - Trainset (DJ Nekkid and Friends remix)
This was meant as a recode of the Dutch Trainset v1, it is now superseded by Dutch Trainset 2: http://dev.openttdcoop.org/projects/dutchtrains
|Total Town Replacement Set 4||
A re-write and extension of the current Total Town Replacement Set 3
|UK Houses Set||
Houses from the UK
|UKRS 2 Add-ons||
andythenorth wanted to contribute some graphics to Pikka's UKRS 2, and thought this would be a good place to keep them.
Such tramz. Such trucks. Such Hog.
Sailing Ship NewGRF by Mouse
Train set modelling the SBB-CFF-FFS (Swiss Federal Railways)
Mines and other raw material industries in the smooth economy default industry can grow too large. This NewGRF will cap the max production level of these industries at lower level.
|SNCF Train Set||
The SNCF Train Set provides trains from all the France. For the moment, this is a prealpha.
A small newgrf which allows to set a varying snow line.
|The 2cc Bus Set||
The bus set in 2cc+gray
|Total Bridge Replacement Set||
svn checkout http://svn.openttdcoop.org/grfdev/total_bridges
Narrow Gauge, High Speed: http://www.tt-forums.net/viewtopic.php?p=727370#p727370
If you like help to code your Town Names NewGRF, please open a Ticket or meet us on IRC.
|Alberta Town Names||
Releases at http://code.google.com/p/openttd-noai-wmdot/downloads/list?q=label:Alberta%20Town%20Names
Current version is 3
From 'Acme' to 'Zama City,' this is a collection of 1500+ real Alberta, Canada place names. They were taken from cities, towns, villages, hamlets and neighbourhoods around the province and all exist! Although strong English roots show, French and First Nations (Indian) names figure prominently as well....
Unicorns go "moo".
|Belarusian Town Names||
|Dutch Town names||
A list of Dutch town names for OpenTTD.
|French Town Names||
|German town names||
Collections of both, separate and jointly real and fictional German town names
|Indian Town Names||
From 'Adilabad' to 'Zunheboto', this is a collection of 500+ real Indian place names.
|Indian Town Names 2|
|Indonesian Town Names||
A NewGRF providing Indonesian Town Names
|Japanese Town Names||
City names from Japan, in English and in Japanese.
|Latin Town Names||
Latin Town names
|Lithuanian Town Names||
Lithuanian Town Names
|MinchinWeb's Random Town Names||
Releases at http://code.google.com/p/openttd-noai-wmdot/downloads/list?q=label:MinchinWebs%27%20Random%20Town%20Names
Success! I have taken NML to the next level, specifically using NML to generate random town names. What it does is it takes a list of bases (drawn from Alberta Town Names) and then randomly adds prefixes and suffixes to them. That means that even on the largest maps, you should never run out of names. For example, it is possible to get:...
|Pennsylvania Town Names|
|Portuguese Town Names||
132 town names from Portugal
Russian Town Names in Cyrillic and Latin script.
Town names taken from GeoNames geographical database (http://www.geonames.org/).
Now working on generated names.
|Spanish Town Names||
A NewGRF which includes all Spanish town names for OpenTTD.
|Swiss Town Names||
One part is the list with best known towns. (around 140)
|UK Town Names||
Very simple .grf with a list of town names from the United Kingdom
|UK Town Names||
A simple grf containing a large list of UK town names.
(Rail) track sets
|Central European Railway Track Set||
A track set targeting at different track classes, designed for use with the Central European Train Set
|FooBar's Tram Tracks||
Successor of "New Tram Tracks", with new track graphics and OpenGFX support.
|Metro Track Set||
The Metro Track Set adds third rail tracks to OpenTTD and TTDPatch and is originally designed to complement the metros of the 2cc Trainset. It will add Metro Tracks as a new railtype to OpenTTD or at your option replace monorail or maglev with Metro Tracks instead....
|Monorail Infrastructure Conversion Set||
Adds Urban Monorail -- a monorail track with a concrete base -- using graphics based on the OpenGFX monorail tracks, and replaces depots and tunnels.
A set of track types with different speed limits.
|PURR Universal Rainbow Rails||
PURR rainbow-coloured railway set without unicorns
In other words, a railtype track set introducing yet another instance of universal rail.
This a newGRF that adds 4th rail, 3rd rail and edits normal and electrified rail.
For 22.214.171.124 (the latest release) see [[http://binaries.openttd.org/bananas/newgrf/skyem123s_Rails-126.96.36.199.tar.gz]] or [[https://dev.openttdcoop.org/attachments/download/5655/skyem123s_Rails-188.8.131.52.tar]]...
Shanghai Maglev Inspired Track Set - A graphic replacement set for the maglev tracks. This replaces the main tracks, bridges, depots, fences and construction icons and cursors. This also includes an optional custom station and tunnel.
Swedish rail infrastructure set:
A complete snow-aware railtype replacement for normal and electrified tracks and several enhancements for depots, level crossings and fences.
Termite - Track set
|TransRapid Track Set||
The TransRapid Track Set is a maglev track replacement set featuring optically elevated tracks. The track style is based on the tracks at the Transrapid test facility in Lathen, Emsland, Germany.
|Universal Rail Type||
Simplifies upgrading and downgrading of trains between different rail types.
Special track type with telecommunication wires instead of catenary, for telegraph, telephone, telex and internet packets.
|Total Town Replacement Set|
|World Airliners Set||
This set was created the represent the recent and not so recent world of aircraft airlines in OpenTTD
Patches for OpenTTD.
The Repositories here are hgsubversion converts from svn.openttd.org
|Android Port Translations||
OpenTTD Android sources are located at https://github.com/pelya/openttd-android
A collection of user made patches merged and modified to work together.
|Head to Head||
Head to head competition
Another try at a new infrastructure sharing patch integrated into trunk OpenTTD. This time with hopefully cleaner implementation
Checkout source: hg clone http://mz.openttdcoop.org/hg/is2
|#openttdcoop Client Patch Pack||
Patch direct download:
|#openttdcoop Server Patch Pack|
|Infrastructure Sharing patches||
Mercurial patch queue for infrastructure sharing. This should allow easier reviewing and maintenance.
Patches which help OpenTTD handle longer vehicles in a better way
full patch (svn & git):
OpenTTD Hardpack: An OpenTTD with patches
|OpenTTD Time Table Improvements Patch||
Time Table Improvements Patch
|OpenTTD with diagonal tunnels and bridges|
planetmaker's OpenTTD experiments
SV1Codec is a program to manipulate Transport Tycoon savegame and scenario files.
This program is distributed according to the terms of the Open Source MIT License. For more information, read the file sv1codec.txt in the source code repository.
A simple clone of OpenTTD trunk to make local clones for the different branches and MQs.
|World Wide OpenTTD Game Day|
IRC has the passwords
This project is a test project for the DevZone to serve testing several things. It's an old clone of FIRS, slightly modified. No need to translate anything for this project
test project with git
Also available in: Atom