Today we made the first release of OpenSFX: the sound replacement project or what OpenGFX is for graphics OpenSFX is for sounds.
It can be downloaded from http://bundles.openttdcoop.org/opensfx/releases/
It currently replaces 31 of 73 samples (42%), though we hope that the following releases will come soon and we have 100% replacement of the samples.
For 0.1.0-alpha2 we want to have replaced all non-toyland non-vehicle samples, which brings the total of replaced samples at 46 of 73 (63%).
For 0.1.0 we want to have replaced all non-toyland samples, which brings the total of replaced samples at 57 of 73 (78%).
For 0.2.0 we want to have replaced all toyland samples too, which makes the set complete.
Ofcourse nothing stops us from releasing more often or doing some toyland samples before 0.1.0 though, but this is just a guideline to have some set goals for the future.
For now, happy sampling!
As of today nforenum r2166 is available. It fixes a bug in the compilation of random bits for canals, thus allowing OpenGFX to compile without errors. Binary versions are available for the usual platforms (win, lin, mac) at the usual location:
nforenum and also grfcodec
Beardie (me) is heading off on holiday tomorrow to Switzerland and is not coming back to the 31st July.
Also Yorick is heading off on Holiday next Wednesday to Sweden, and is coming back about the 30th July.
Because of the absence of 2 out of 3 coders, coding will pretty much not be do-able, so the aim of everyone is Graphics, i have set everyone at least one Issue (Graphics) to do as a high priority for when we get back.
So that your aim and thanks.
See you in two weeks!
OpenGFX: Release! (0.1.0-alpha5) (1 comment)
Today, our project manager FooBar released the first official alpha version since we host the project on our newly created development zone. I am very happy, we were able to help this project to make another step. Now let's remove last "Black Boxes" from tropic and toyland clima.
In this place, I like to thank FooBar for his awesome work, he still puts in this project. He didn't just hand over the source and let others do the work, no, still much effort from his side. Thank you. Also a welcome to Born Acron and Gen.Sniper, the new "BlackBox" cleaners. :-)
Starting from today, OpenGFX nightly builds are compiled once a day (if there's something new to compile that is) at 18:18 CEST. You can get the precompiled binaries from http://mz.openttdcoop.org/bundles/opengfx/.
Stable releases are still available from http://dev.openttdcoop.org/projects/opengfx/files.
The installation procedure isn't different from usual. The readme has the instructions: http://wiki.openttd.org/?title=OpenGFX_Readme#Installing_OpenGFX_Manually
As always, it's possible that a nightly build doesn't work. As long as you still have your previous working version sitting in the correct directory, it's enough to get OpenGFX working again. Then just wait another day and try tomorrow's nightly!
I'd like to thank the guys from #openttdcoop for providing the repository. If you like you can do an anonymous checkout:
hg clone http://mz.openttdcoop.org/hg/opengfx
The readme is now officially located at http://wiki.openttd.org/OpenGFX_Readme. Future releases will just include a copy of that page, so be sure to check the wiki for the latest information!
Future precompiled releases will be available from http://dev.openttdcoop.org/projects/opengfx/files and of course you now can build a version of your own. Currently there's not much new in the repo since alpha 4.2, so I don't think you should bugger compiling yourself right now.
The official bugtracker is now located at http://dev.openttdcoop.org/projects/opengfx/issues. This will replace the buglist at the wiki. Just keep posting the bugs you find here in the release topic at tt-forums and one of the OpenGFX developers will add it to the issue tracker.
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