Feature #957

forest

Added by planetmaker over 9 years ago. Updated over 8 years ago.

Status:ClosedStart date:2010-05-23
Priority:NormalDue date:
Assignee:planetmaker% Done:

100%

Category:-
Target version:-

Description

Attached two screenshots from the forrest as found in the ECS vectors. Looking at it, it blends so much nicer into the landscape than the current one. An idea for temperate climate?

old_forrest1.png - current forrest (82.7 KB) planetmaker, 2010-05-23 09:06

forrest1.png - new? forrest (190 KB) planetmaker, 2010-05-23 09:06

forrest2.png - new? forrest (53.3 KB) planetmaker, 2010-05-23 09:06

History

#1 Updated by planetmaker over 9 years ago

  • Subject changed from forrest to forest

#2 Updated by athanasios over 9 years ago

Trees are nice. Building should be smaller. It would be OK if we had forests of the size of tropic, but for temperate size ones we need to put emphasis on the forest not the building.

#3 Updated by foobar over 9 years ago

The main feature of the current forest is that it does /not/ blend in with normal trees. The reason for this is that this makes the forest way more easy to find.

Furthermore, production forests mostly only grow one type of tree. Also dedicious forest are hardly grown for harvest, as coniferous trees grow much faster.

#4 Updated by planetmaker over 9 years ago

Conifer trees grow faster, but there's still a lot of dedicuous forests; not all furniture is made from conifers. Still, you're right about that, though I really like it blend it somewhat. But possibly it's rather a feature for OpenGFX+.

#5 Updated by athanasios over 9 years ago

... Like an extra livery.

#6 Updated by planetmaker over 9 years ago

  • Category changed from Base to 28

FooBar is right. This might become an option in OpenGFX+ industries.

#7 Updated by planetmaker over 9 years ago

  • Project changed from OpenGFX to OpenGFX+
  • Category deleted (28)

#8 Updated by planetmaker over 8 years ago

  • Status changed from New to Closed
  • % Done changed from 0 to 100

In OpenGFX+ Industries

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