Feature #7618

Industry state dependent tiles

Added by ciekma about 5 years ago. Updated about 5 years ago.

Status:NewStart date:2015-04-09
Priority:NormalDue date:
Assignee:ciekma% Done:

30%

Category:-
Target version:-

Description

Industry sprites and animations should depend on current industry state (waiting cargo pile, amounts of produced/transported cargo etc).

For example:

factory, food processor: smoke emission from three chimneys depending on three stockpiles;

coal mine, gold mine, oil wells: animations switched off if there is no crew available
coal mine: coal piles if monthly produced coal exceed xxx tons.

paper mill: wood piles visible if there is wood stockpile waiting (and stockpile feature is enabled)

steel mill: dark red furnace instead of fire animation if coal stockpile is empty (and coal chain is forced),
large smoke from 3 chimneys if monthly steel production exceed xx tons;

saw mill: wood piles visible if there is wood stockpile waiting (and stockpile feature is enabled)

logging camp: wood piles or wood transport animation depending on amount of wood produced/transported

animal farm: grain stockpile visualisation (hey shelter)
arable farm: goods stockpile visualisation (trailers shed)

oil rig: fire lit if not resources not exhausted

History

#1 Updated by ciekma about 5 years ago

  • % Done changed from 0 to 10
  • Tracker changed from Bug to Feature

logging camp: production and transport defined for all layouts.

#2 Updated by ciekma about 5 years ago

  • % Done changed from 10 to 20

oil wells animation changed

#3 Updated by ciekma about 5 years ago

  • % Done changed from 20 to 30

steel mill furnace switch/sprite added

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