3rd cargo for 4X
|Category:||-||Estimated time:||666.00 hours|
Currently, 4X only accepts FOOD and BDMT, and determines maximal amount from nearby town population.
It would be nice to have some other choices: (while keeping the current mechanism as one of them)1. Town-growing-oriented YETI:
- 4X accepts Passengers to determine max amount of production
- OR 4X accepts Mail to determine max amount of production
- I would purposedly remove the check of "nearby town size" in order to allow some creativity of bringing passengers from OTHER towns :D
- all primary industries generate [YETY] - Tired YETI dudes in 1:1 ratio of delivered YETI dudes
- 4X accepts YETY to determine max amount of production (not x1)
- When amount produced is 1x, this probably creates a wtf loop since you cannot produce more than you took (even in perfect scenario due to loss on station ratings etc), so there should be some other influence?
- Perhaps amount of delivered YETY could just ADD to the Default monthly production of 4X, so you would "recycle" the brought dudes, while adding the monthly production to the cycle.
- a) 4X accepts PASS
- b) 4X accepts MAIL
- c) 4X accepts TIRED YETI dudes
- d) 4X accepts only FOOD and BDMT - current
Thoughts / code possibilities?
#2 Updated by V453000 over 5 years ago
- Estimated time set to 666.00
- Priority changed from Normal to High
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