wrong sprites in 8bpp mode
When openttd is running in 8bpp mode, the industry sprites are loaded incorrectly.
#5 Updated by Sylf over 5 years ago
- % Done changed from 50 to 80
- Status changed from New to Confirmed
Code has been implemented and submitted.
We should review the 8bpp sprites - the palette conversion wasn't 100% right. Maybe a different palette without company color part needs to be used when converting 32bpp to 8bpp.