Bug #4323

Wrong number of sprites for the toffee quarry

Added by Alberth almost 8 years ago. Updated almost 8 years ago.

Status:ConfirmedStart date:2012-10-05
Priority:LowDue date:
Assignee:-% Done:

80%

Category:-
Target version:-

Description

//4763  4767    5       Toyland: Toffee quarry
base_graphics spr4763(4763, "sprites/png/industries/toffee_quary.png") { [  90,    0,  44,  35, -21, -10] }
base_graphics spr4764(4764, "sprites/png/industries/toffee_quary.png") { [  30,    0,  49,  62, -38, -20] }
base_graphics spr4765(4765, "sprites/png/industries/toffee_quary.png") { [ 140,    0,  16,  22, -20,   5] }
base_graphics spr4766(4766, "sprites/png/industries/toffee_quary.png") { [ 160,    0,  39,  52,  -4,  -8] }
base_graphics spr4767(4767, "sprites/png/industries/toffee_quary.png") { [   0,    0,  24,  25,  -8,  -8] }
Toyland has 5 sprites for a toffee quarry, while zbase provides only 4.

I attached all opengfx things for easy reference

toffee_quary.png (2.99 KB) Alberth, 2012-10-05 14:02

toffee_quarry1.png (302 KB) Alberth, 2012-10-12 09:41

toffee_foundation.png (350 KB) Alberth, 2012-10-19 14:55

History

#1 Updated by zephyris almost 8 years ago

Can you simply code 4764 and 4767 with render no 0002? I think duplicating this sprite would work, and if it doesn't then the resulting glitches will help me work out what I need to do!

#2 Updated by Alberth almost 8 years ago

4767 is the stick probing toffee, so I picked 4766
attached is the result.
the 2 sprites with the middle thing holding the stick are not perfectly aligned, so it looks a bit unsharp.

I'd like the probe to be pulled further back, but then it gets drawn under the middle thing.

Otherwise it looks mostly ok to me, except for the toffee not coming out of the ground, perhaps add a foundation under it, like the plastic fountains have?

#3 Updated by zephyris almost 8 years ago

  • Status changed from New to Confirmed
  • Priority changed from Normal to Low
  • % Done changed from 0 to 80

"2 sprites with the middle thing holding the stick are not perfectly aligned"

I'm not quite sure how this is possible... By reusing the same sprites they should be perfectly aligned; it seems there is a fractional pixel shift at the 64px level somehow.

#4 Updated by Alberth almost 8 years ago

Hmm, perhaps I have messed up the coordinates then.

The quarry foundation looks better imho, but the prodding stick needs to be slightly higher, now it looks like it prods below the foundation:

#5 Updated by Alberth almost 8 years ago

Alternatively make the toffee bigger :)

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