Bug #4084
depot blender challenges
Status: | New | Start date: | 2012-07-21 | |
---|---|---|---|---|
Priority: | Low | Due date: | ||
Assignee: | - | % Done: | 0% | |
Category: | - | |||
Target version: | - |
Description
Depots seem to have some graphic glitches, partly due to rendering parts separately.
See the red circles in the images.
History
#1 Updated by zephyris over 8 years ago
It looks like the problems with the road depot are partly the wrong back wall sprite...
#2 Updated by Alberth over 8 years ago
As in I picked the wrong sprite? If so, which one should I be using then?
#3 Updated by zephyris over 8 years ago
0002 should match up with 0006 and 0003 should match with 0007, LMK if that doesn't fix it though, I may well have made a mistake somehow
#4 Updated by Alberth over 8 years ago
I do that already, afaik
(zbasebuild: sprites/base/base-1309-road-infra.pnml, line 349 and further)
base_graphics spr1408(1408, "sprites/png/infrastructure/infra06.png") { [ 706, 5016, 12, 13, 19, 4] } alternative_sprites(spr1408, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/64_0006.png") { [0, 0, 64, 64, -33, -32] } alternative_sprites(spr1408, ZOOM_LEVEL_IN_2X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/128_0006.png") { [0, 0, 128, 128, -66, -64] } alternative_sprites(spr1408, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/256_0006.png") { [0, 0, 256, 256, -132, -128] } base_graphics spr1409(1409, "sprites/png/infrastructure/infra06.png") { [ 2, 5080, 60, 47, 1, -32] } alternative_sprites(spr1409, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/64_0002.png") { [0, 0, 64, 64, -2, -32-16] } alternative_sprites(spr1409, ZOOM_LEVEL_IN_2X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/128_0002.png") { [0, 0, 128, 128, -4, -64-32] } alternative_sprites(spr1409, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/256_0002.png") { [0, 0, 256, 256, -8, -128-64] } base_graphics spr1410(1410, "sprites/png/infrastructure/infra06.png") { [ 82, 5080, 13, 13, -29, 4] } alternative_sprites(spr1410, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/64_0007.png") { [0, 0, 64, 64, -30, -31] } alternative_sprites(spr1410, ZOOM_LEVEL_IN_2X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/128_0007.png") { [0, 0, 128, 128, -60, -62] } alternative_sprites(spr1410, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/256_0007.png") { [0, 0, 256, 256, -120, -124] } base_graphics spr1411(1411, "sprites/png/infrastructure/infra06.png") { [ 114, 5080, 60, 47, -59, -32] } alternative_sprites(spr1411, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/64_0003.png") { [0, 0, 64, 64, -61, -32-16] } alternative_sprites(spr1411, ZOOM_LEVEL_IN_2X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/128_0003.png") { [0, 0, 128, 128, -122, -64-32] } alternative_sprites(spr1411, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "infrastructure/road/roadbits/road_depots/256_0003.png") { [0, 0, 256, 256, -244, -128-64] }
#5 Updated by zephyris over 8 years ago
Corrected alignments (Bug #4349) should fix the road depot. I don't think I can be bothered with fixing the other little glitches!
#6 Updated by zephyris over 8 years ago
- Priority changed from Normal to Low