Bug #379

OPEN TTD title misaligned

Added by athanasios over 10 years ago. Updated over 9 years ago.

Status:ClosedStart date:2009-08-09
Priority:LowDue date:
Assignee:-% Done:

50%

Category:Base
Target version:-

Description

Original sprites from Transport Tycoon have a fixed distance between them of 8 pixels. In opengfx the distance varies a lot (8 - 12).
I suspect we have to stick to the length of original font sprites (Please don't talk about copyright issues).
(I started drawing for the 32bpp title sprites when I noticed this. Now I have to readjust my work-Pretty wasted time. :-( )

46.png - P, N, T - early WIP. (637 Bytes) athanasios, 2009-08-10 00:35

title_letters.psd - P, N, T - early WIP. (8.03 KB) athanasios, 2009-08-10 00:37

Title_Screen.png - LordAzamath's mockup 'revisited'. (172 KB) athanasios, 2009-08-11 03:33

Associated revisions

Revision 175:9a22868f9293
Added by foobar over 10 years ago

Feature (issue #379): New intro title font (LordAzamath)

Revision 175:9a22868f9293
Added by foobar over 10 years ago

Feature (issue #379): New intro title font (LordAzamath)

History

#1 Updated by athanasios over 10 years ago

BTW: OpenGFX ones are thinner from original ones (and I suppose there lies the problem) and seem pretty small for the title.

#2 Updated by Ammler over 10 years ago

LordAzamath is right now working on a alternative for the title font: http://www.tt-forums.net/viewtopic.php?p=808592#p808592

(Why do you classify it as priority "high"?)

#3 Updated by athanasios over 10 years ago

Hmm,I am a pixel wrong for distance between P and E with original sprites: It is not 8 but 9 pixels.

#4 Updated by athanasios over 10 years ago

Not that anything will crash, but for aesthetic reasons. The title screen is what you first see, and I was considering the work of LordAzamath. He shouldn't end wasting his time. Please can you inform him?

#5 Updated by Ammler over 10 years ago

athanasios wrote:

Please can you inform him?

That just happen, if you add him to the watchers of this ticket, so he get a email.

#6 Updated by athanasios over 10 years ago

OK, I will do.

#7 Updated by athanasios over 10 years ago

Seems you already did. I am going to email him for some details/ideas.

#8 Updated by Ammler over 10 years ago

Why not discussion those here?

#9 Updated by athanasios over 10 years ago

It is evident we are restricted from the width of the original fonts, unless we change code and/or use extra grf, which is not supposed to happen with opengfx. I suspect, and I hope I am not wrong, that the height won't mess anything. Actually current opengfx sprites are very thin and unsuitable for a game title. Even worse when you play the game on a higher resolution.

Even though I prefer the original style, I like Lord's 'bevel' approach too. I already tried to bevel the black fonts but 016 black couldn't have a darker black and didn't look OK. So I was also considering Lord's approach too.
According to what I already stated here are my suggestions:

- Thicker letters (maybe there we can play with horizontal lines too).
- Thicker shadows (2 or 3 pixels like originals).
- Taller letters? (unless it messes anything or developers don't like it.)-32bpp will definitely have bigger sprites(see below).
- Also we should not forget to inner 'anti-alias' the font (see original ones).

Now regarding 32bpp:
- We need to do proper anti-aliasing with transparency (I did this by hand, pixel pixel, for my 32bpp sprites as filters don't give good results-unless you have a good filter to suggest ;-) ).
- Probably make a much bigger but transparent drop shadow.
- Please, LordAzamath if you are bored to do 32bpp, provide the sprites prior to the 'anti-aliasing' of font with its shadow.

#10 Updated by athanasios over 10 years ago

And I was wrong about 'P' - it also sticks to the 8 pixels distance, but the greenish color used confused me.

#11 Updated by athanasios over 10 years ago

A file with P, N, T.
Width like originals, but taller and different.
Hope they will be useful.
Also a 32bpp sprite with transparent shadow and aa-project abandoned. Feel free to test it (offsets are wrong).

#12 Updated by athanasios over 10 years ago

#13 Updated by Ammler over 10 years ago

png from LA:

#14 Updated by athanasios over 10 years ago

Provided developers wish to add a hand = change a byte ;-) , we could refresh the Intro Page. TT used a different hue from TTD, so why should OTTD stick with TTD one?
Following the feedback, I applied the good old recipe of stripes on LordAzamath's fonts that also reminds classic transportation companies liveries.
It would look even better if letters were bigger, but let us not go too long.

#15 Updated by foobar over 10 years ago

  • Assignee set to foobar

#16 Updated by foobar over 10 years ago

  • Assignee deleted (foobar)
  • % Done changed from 0 to 50

Implemented LordAzamath's new font in r175.

#17 Updated by foobar over 10 years ago

  • Priority changed from High to Normal

#18 Updated by athanasios over 10 years ago

As Lordzamath already said in tt-forums the new fonts do not fix the problem.

Please inform us LordAzamath, if:
1. You are going to adjust the width of the sprites (same width with TTD ones), so the issue can be temporary solved without need of new code (in X case we didn't wait for new code).
2. You are going to do a bit of 'anti-aliasing' (like TTD ones).
3. You are going to work on 32bpp ones.

If you don't intend to work any further on this, I wish to continue.

#19 Updated by LordAzamath over 10 years ago

http://img.ammler.ch/images/lafont.png
http://img.ammler.ch/images/ttdp.png

I'm not going to adjust the letters much, as the original letters were FAT. These are not drawn sprites, but from Liberation Mono Bold, size 47 if I recall correctly (can check it if needed), so I'm not going to draw the shapes of letters. eg. 1. no
2. no - the jagged edge is intended I think as it fits with the rest of GUI.
3. no - 32bpp can do whatever it wants :)

(4.) I do intend working on it - O has double highlight at top-right corner which needs to be fixed.

#20 Updated by athanasios over 10 years ago

OK. I 'll wait till you finish your work on the fonts, and then I will convert to 32bpp.

BTW that "TRAN SPORT TYCOON" is funny! ;-)

#21 Updated by planetmaker about 10 years ago

  • Category set to Base
  • Priority changed from Normal to Low

hm... is this ticket still needed or can it be closed?

#22 Updated by Ammler over 9 years ago

  • Status changed from Feedback to Closed

Also available in: Atom PDF