The long vehicles probably could need a proper template to help guide the artists
I've taken the views from the orignal test grf... this seems to have one too few or two too many sprites per 180° rotation. Or the steps in rotation are (45 / 4)° which is a strange fraction ;-)
- Description updated (diff)
The "superfluous" views stem from a test where 45°/2 (22.5°) was tried, this didn't quite work out, but the sprites were still in the image, when 45°/3 (15°) was tried.
So, if the sprites in the above image were numbered from 1, the sprites 3,7,11,15 should be removed. Also possibly there should be additional blue lines on the top, to allow oversized vehicles like double decker wagons.
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New template(s) which don't have the superfluous sprites anymore
More templates, they are also pushed now. Code needs to be adjusted and two more made still.
NOTE: the two rows in the templates are the wrong way around. i have switched this for the files in the repo, but keep this in mind when you prepare the 10lu and 6lu templates.
- % Done changed from 60 to 100
Noticed, and fixed for the other two. Shall I also do templates for odd lengths?
I could see a use for (7+3)lu setup for the early steam engines, otherwise odd lengths probably only if we decide for the 12lu=24m variant.
i think we may also need a 14lu template.
- % Done changed from 100 to 40
Three more then. I'll do the other odd ones (5, 9, 13 lu) afterwards.
- % Done changed from 40 to 70
Those three are done, rest should come tomorrow.
summary: merged changes (needs a commit?)
try "hg rebase" (extension) after pulling, to "linearize" your local commits.
- Status changed from Assigned to Closed
- % Done changed from 70 to 100
All right. Anyway, I'm done; 11/8 and 15/8 might still be needed, but this can be reopened then.
- Status changed from Closed to Reopened
It'd be nice if we had the 11 and 15 templates, 11 because it might actually be needed, and 15 for completeness.
- Status changed from Reopened to Closed
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