In my attempt to "scalvage" many of these trees for OpenGFX, I made lots of adjustments and drew some additional trees.
You find the results in http://dev.openttdcoop.org/projects/opengfx/repository/changes/sprites/png/trees/trees.xcf and http://dev.openttdcoop.org/projects/opengfx/repository/changes/sprites/png/trees/temperate/tree_wide.xcf
Maybe that is of help for you ;-)
Btw, I also wrote a script which is capable of automatically saving selected layers as png files:
edit the 2nd last line (and add more, if you like) and then
call it from the command line:
gimp -i -b - < gimpscript
Feature #2643: Thanks! That really helps and those additional trees looks great.
#1 Updated by planetmaker almost 9 years ago
Tropical climate still could use some more variation.
I really like the new bananas(?) tree which brings some variation into the amount of palm trees found in tropical climate when using OpenGFX Trees. Could some palm trees be replaced by some other trees possibly (IIRC some palm trees are anyway duplicate, sort of place-holders for future versions?)
#2 Updated by Froix over 6 years ago
- % Done changed from 0 to 70
- Assignee set to Froix
- Status changed from New to Assigned
I'm guessing something close to 70% done what with all the missing tree stages. I'm excluding toyland trees right now. Looking at what's there right now, I'm not seeing anything I'd do differently that's gonna make a significant change.
#3 Updated by planetmaker over 6 years ago
I'll (ab)use this as general comment issue ;-)
Toyland trees IMHO are also well covered; and if you want to include them in this set, feel free of course to copy them over from OpenGFX itself.
You can simply add new tree graphics in the form of png files (instead of pcx). That makes the files easier browsable as png is much more readily understood, in particular also by web browsers. And it makes no difference whatsoever in all other respects.
As to compatibility (ref readme): Currently our compile farm uses NML from the nightly branch 0.3.0-alpha. The NewGRFs compiled with those versions are NOT compatible with TTDPatch due to a different grf format. It's possible to switch this to the 0.2 branch, which produces NewGRFs which are supposed to be compatible - but I don't know whether that is actually the case. But if you like, I'll change the compile settings accordingly.
And last, but certainly not least: I very much like the new additions. I shall look forward to seeing them in OpenGFX itself, too :-)