Feature Request #2411

Reversing engines

Added by V453000 over 8 years ago. Updated over 8 years ago.

Status:NewStart date:2011-03-07
Priority:NormalDue date:
Assignee:-% Done:

90%

Category:-
Target version:0.3.0

Description

It would be nice if all 0.5 tile engines could be reversed. It completely breaks for example the MUs of Lev3.

Reason to have all 0.5 tile engines reversible:
when you play from early stages of the game and know you will be using the Lev3 in the future, you want to reverse engines already in the beginning of the game so that you do not have to do it manually later.

reversed_engine.png (7.16 KB) planetmaker, 2011-03-17 07:06

Associated revisions

Revision 223:a649678ef008
Added by planetmaker over 8 years ago

Feature #2411: Allow flipping of the non-symmetric engines

Revision 223:a649678ef008
Added by planetmaker over 8 years ago

Feature #2411: Allow flipping of the non-symmetric engines

Revision 639:8b72a0bebca8
Added by Xotic750 about 7 years ago

Merge with default, Refs: #2411

History

#1 Updated by V453000 over 8 years ago

Additional idea: would it be possible to make some logo on the sprites-in-the-depot to see if the train is reversed? Of course while it would not show when train is on the "horizontal" diagonal rails.
Some engines cannot be recognized if they are reversed or not. Such an addition would greatly help sometimes. :)

#2 Updated by planetmaker over 8 years ago

  • Target version set to 0.3.0

#3 Updated by planetmaker over 8 years ago

  • % Done changed from 0 to 30

Special sprites in the depot showing the reversed state might still be nice.

#4 Updated by planetmaker over 8 years ago

A depot view like that maybe?

#5 Updated by V453000 over 8 years ago

looks suberb to me :)

#6 Updated by planetmaker over 8 years ago

MJS1000 needs proper 88 view graphics (it's non symmetric)

#7 Updated by planetmaker over 8 years ago

  • % Done changed from 30 to 90

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