Feature #156

Temperate sprites for toyland

Added by Ammler over 10 years ago. Updated about 8 years ago.

Status:ReopenedStart date:2009-06-04
Priority:NormalDue date:
Assignee:-% Done:

20%

Category:Toyland
Target version:1.0

Description

Using temperate sprites for toyland doesn't make sense imo, why should you play toyland, if everthing looks similar? e.g. Airports


Related issues

Related to OpenGFX - Feature #1255: Toyland Lighthouse and Radio Antenna Feedback 2010-08-17

Associated revisions

Revision 341:7da560748145
Added by planetmaker over 9 years ago

Change [#156]: New sprites for almost all toyland rail engines (Graphics by DanMacK)

Revision 341:7da560748145
Added by planetmaker over 9 years ago

Change [#156]: New sprites for almost all toyland rail engines (Graphics by DanMacK)

Revision 348:d23b036c3272
Added by planetmaker over 9 years ago

Fix (r341) [#156]: Size of a the Mightymover and Ploddyphut_diesel engines

Revision 348:d23b036c3272
Added by planetmaker over 9 years ago

Fix (r341) [#156]: Size of a the Mightymover and Ploddyphut_diesel engines

History

#1 Updated by foobar over 10 years ago

reusing other climate's sprites in toyland has previously been discussed in the topic. Main conclusion: provide the sprites or don't complain. I rather have it done with temporary but usable sprites than no sprites at all ;)

we currenlty don't have anything better. And something is still better than nothing :)

#2 Updated by Ammler over 10 years ago

Well, for me, a temperate airport is like a "nicer" black box, at least we should keep those sprites as "undone" for release 0.1.

(We could then as easy also include temerate houses to arctic.)

#3 Updated by athanasios over 10 years ago

Maybe use temperate ones with the addition of some shading and/or a big white UNDONE?

#4 Updated by foobar over 10 years ago

  • Target version set to 0.1.0-alpha5

Ammler wrote:

Well, for me, a temperate airport is like a "nicer" black box, at least we should keep those sprites as "undone" for release 0.1.

Agreed.

Recoloring, like I did for the road and rail stations might be a better solution.

I don't feel like doing a commit just to update the csv file, so I put this on hold for the next update of the set ;)

#5 Updated by planetmaker over 10 years ago

making atomic commits in order to update one file IMO don't hurt.
IMO even on the contrary: it makes changes more transparent than commits which change several things at once, even though completely unrelated.

#6 Updated by Ammler over 10 years ago

  • Target version deleted (0.1.0-alpha5)

General discussion, no need to assign a target version.

#7 Updated by planetmaker over 9 years ago

  • Status changed from Feedback to Closed
  • % Done changed from 0 to 100

Toyland has all sprites and doesn't need to borrow (further) temperate sprites

#8 Updated by planetmaker over 9 years ago

  • Status changed from Closed to Reopened
  • Target version set to 0.4.0

re-opened upon popular request. Special toy-like sprites are indeed desirable.

#9 Updated by planetmaker over 9 years ago

  • % Done changed from 100 to 20

missing items:
- engines
- depots (all transport types)
- rail tracks
- road vehicles
- aircraft
- bridges
- tunnels

probably some more, but road seem fine to me.

#10 Updated by planetmaker over 9 years ago

  • Category set to 37

#11 Updated by planetmaker over 9 years ago

  • Tracker changed from Support to Feature
  • Category changed from 37 to Base

#12 Updated by planetmaker about 9 years ago

  • Target version changed from 0.4.0 to 1.0

#13 Updated by Ammler about 9 years ago

  • Target version changed from 1.0 to 0.4.0

maybe we can solve this issue earlier?

#14 Updated by planetmaker about 8 years ago

  • Category changed from Base to Toyland
  • Target version changed from 0.4.0 to 1.0

- engines (some)
- depots (all transport types)
- rail tracks
- road vehicles
- aircraft (really?)
- bridges
- tunnels
- airports and stations

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