WIP / athanasios
(Would replace a existing sprite, very similar.)
#5 Updated by athanasios over 11 years ago
Not a 100% png replacement (original 32bpp png doesn't exist yet-I have to draw it one day ;-) ).
Just some extra liveries ADDED to existing sprite for eye candy. But other parameters will not be altered. (I hope the rotation I did will not cause any issues- OTTD doesn't want to have bounding boxes, as George suggested...)
Reason: CC (Company Colors) are not an ideal solution for 32bpp:
1. Limited colors.
2. Not satisfying anti-aliasing.
#6 Updated by athanasios over 11 years ago
- Status changed from New to Assigned
- % Done changed from 0 to 50
Done 1st recolored clone (almost similar to the sample).
plenty of recolored clones-time consuming due to many layers :-( .
set offsets in pngs
Some blurring is inevitable due to aa. I did aa manually to avoid heavy/misapplied blurring-endless job :-( .
I will add files when I have plenty of clones done :-) .
#10 Updated by athanasios over 11 years ago
- File OpenGFX__4659_source.7z added
<26> (!!!) recolored clones done in psd format. Much more than CC can offer. :-)
Now the boring work is left: Crop and flatten to png and add offsets. When time permits...
Also I have to 32bpp the already existing sprite in opengfx. Maybe I will not do a complete redraw (layers...) but just some tweaks. It is an enormous task and I suppose it is not needed as the above clones suffice.