athanasios
- Email:
- Registered on: 2009-06-02
- Last connection: 2012-05-23
Projects
- DevZone Help Center (Editor, 2009-08-31)
- OpenGFX (Contributor, 2009-06-04)
- OpenGFX 32bpp (Manager, 2009-11-28)
Activity
Reported issues: 11
2012-05-12
- 01:09 OpenGFX Feature #3971: Train Effects
- More white steam?
- 01:07 OpenGFX Feature #3972: Explosion Effects
- I think they need more 'fire'-aka to be way more bright-especially first sprite. Very nice work!
2012-02-10
- 01:29 Pixel Feature #3669: Drawing wood textures
- Admittedly in such a small scale you cannot do much. Check the Toyland wooden house-I faced the same problem.
2012-01-22
- 00:11 OpenGFX Feature #3563: Road depot variants for arctic and tropic
- As I have stated, my artwork is 'at worst' copyrighted till it gets used in OpenGFX projects. Then it can get the lic...
2011-10-11
- 01:41 OpenGFX Feature #3136: toyland ground tile reused identically
- This was fixed here:
http://dev.openttdcoop.org/issues/885
and another 2 sprites were uploaded which can be use...
2011-07-21
- 00:17 NUTS Unrealistic Train Set Feature #2870: General ideas
- "NUTS" rocks!
Animals Engines: Better keep them for toyland.
... and do not forget MARS climate support. ;-)
2011-03-06
- 23:05 OpenGFX Feature #2401: 4458-4461 sprites renewal
- Hey, this is top quality. Bravo! :-)
2011-02-22
- 02:25 OpenGFX Feature #885: Toyland House and Industry Ground tile
- And a third one.
2011-02-17
- 00:26 OpenGFX Feature #885: Toyland House and Industry Ground tile
- Thanks.
So we have 2 now! :-)
2011-02-16
- 00:28 OpenGFX Feature #885: Toyland House and Industry Ground tile
- I colored at random after creating the tile, so that gave the inconsistency in size of colored patches. Also some pat...
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