Overview
The OpenGFX project for OpenTTD: a free replacement of the base graphics so that OpenTTD can be shipped finally fully functional without the need for additional downloads.
Checkout:
hg clone http://mz.openttdcoop.org/hg/opengfx
Downloads:
Forum discussion:
Forum release thread:
Script for wrapping sprites:
http://files.edorfaus.info/ttd-box-editor/ttd-box-editor.html
Script for browsing sprites:
http://mz.openttdcoop.org/opengfx/authors/script.php?feature=objectives
Contact a project manager for write access.
- Homepage: http://wiki.openttd.org/OpenGFX_Readme
- Subprojects: OpenGFX 32bpp
Issue tracking
- Bug: 14 open / 71
- Feature: 21 open / 83
- Support: 4 open / 10
- Code Review: 1 open / 4
- Patch: 0 open / 0
Members
Manager: Ammler, foobar, planetmaker
Developer: Ammler, bilbo, edorfaus, foobar, planetmaker, Rubidium, yexo, zephyris
Contributor: andythenorth, athanasios, Born_Acorn, DJNekkid, drginaldee, Gen.Sniper, LordAzamath
Latest news
OpenGFX 0.2.4 released
A new bug fix version, mainly targeted at improving the alignment of trains
OpenGFX 0.2.2 released
(1 comment)
OpenGFX 0.2.2 was just released with major fixes to houses and their alignment, re-worked maglev and monorail vehicles and translations into multiple languages
OpenGFX 32bpp:
First Release!
Today r1 is made available for download.
OpenGFX 0.2.1 released
The first bug fix release for OpenTTD 0.2
OpenGFX 0.2.0
(1 comment)
As of today OpenGFX 0.2.0 is officially released.