Länderbahn electric engines and MUs
Expect this to be done relatively quickly.
#1 Updated by Eddi over 1 year ago
I'm currently a little uncertain about something:
the early 3-part electrics (E91.3, E91, E77) are overall very short (8lu or 9lu), so if splitting these into 3 articulated parts, they would become 3-2-3 or 3-3-3, which creates serious graphical problems in curves.
It might be better to keep them as one "block" sprite, and encoding the different turning states into that.
#3 Updated by michi_cc over 1 year ago
I don't know if the liveries you've used for the ET85 are historically correct, but I think they should be brighter/have more colour intensity as otherwise the contrast with the surroundings will be very low.
#4 Updated by oberhuemer over 1 year ago
As far as I can ascertain, they are.
I'd rather wait until the graphics can be tested in the game before checking if anything is too bright or dark.
Looks fine to me.
#6 Updated by oberhuemer over 1 year ago
Because the livery stayed the same from 1940 to retirement.
#7 Updated by oberhuemer over 1 year ago
- File A2.png added
- % Done changed from 0 to 10
Slowly coming along...
#8 Updated by Eddi over 1 year ago
what's kinda bugging me with the ET85 is that the middle wagon roof is dark at the top, but the driving/steering wagon roof is light
#9 Updated by oberhuemer over 1 year ago
- % Done changed from 10 to 30
Yes, I'll eventually fix that.
#12 Updated by Eddi over 1 year ago
yeah, that's a tricky one. maybe should be slightly rounder at the front and the back?
#14 Updated by oberhuemer over 1 year ago
- File E71_6_pruss.png added
I think this is the best I can manage.
#16 Updated by oberhuemer over 1 year ago
- File EG511_6_pruss.png added
More or less happy with it now.
#19 Updated by Eddi over 1 year ago
when you want to distinguish DB/DR variants, use code like this:
if you don't give a "default" for the epoch3 switch, it will randomly choose a livery when the epoch3/4 parameter is set to any other value
#20 Updated by Elukka over 1 year ago
I'm curious how exactly you do the intermediate (extra) angles. I tried using Photoshop's transform/skew/scale features as you suggested but I couldn't really get anything satisfactory with it so I've been pretty much drawing every angle from scratch, though with the help of some copypasting - and that obviously takes a lot of time.
#21 Updated by oberhuemer over 1 year ago
What I do:
Take the horizontal view, shorten and shear it twice (for anything symmetrical) or four times (for anything else) to get a start on the angles to the immediate left and right of it in the sprite file.
Then mash something together by changing the angle of the roof and drawing the newly visible sides onto what's there.
Same thing for the more or less vertical intermediate views; you actually don't need to draw anything more to get what's left (modify from the diagonal) then.
The results are inevitably uglier than hand drawing, but that doesn't really matter because these sprites will only rarely be seen and even more rarely be looked at.
#22 Updated by oberhuemer over 1 year ago
- File Nenfingburg_Transport__21._Jan_1939.png added
Something went wrong here... I suspect it relates to around r254. Or is that just not done yet?
#23 Updated by Eddi over 1 year ago
what's your openttd version? we need some fairly recent trunk because of the new var61 and var62
#28 Updated by oberhuemer over 1 year ago
I coincidentally did it correct, see http://zackenbahn.de/e01.html.
#29 Updated by Eddi over 1 year ago
This bugged me ever since you initially posted the EG 511, in the almost-horizontal sprites, the second pantograph is missing the silver line. that looks really odd to me.
#32 Updated by oberhuemer over 1 year ago
- % Done changed from 50 to 80
Only missing the E 77 for Prussia